Best Avatar: The Last Airbender Cards (Green)

Avatar: The Last Airbender Has Some Great Cards
The amount of good Avatar: The Last Airbender cards left me in a little bit of a bind. I wasn’t sure how to arrange the lists so that they would feel like each article covered a good amount of cards. But the multicolor list turned out to be huge—so huge that combining green with it would be too big an article.
Thankfully, a solution presented itself. That solution being the green cards themselves. Of all of the monocolor cards in this set, green seems the most powerful. The more I look at earthbending, the more I realize its usefulness, and the more I notice the sheer efficiency of Avatar: The Last Airbender’s ramp package, the more excited I get. So, this list is only the green cards, followed by a mega article for the multicolored and artifacts on Wednesday.
Badgermole Cub

Absurd card. Simply absurd. It goes in every low-to-the-ground green deck and is basically its own little engine. The earthbending token now taps for two mana. It’s also three power for two mana.
Cycle of Renewal

Hey, did you like Harrow from Zendikar (and other sets)? I did. And now it’s back, but also a lesson card. I love landfall. I love ramp. And this Avatar: The Last Airbender card is great for both.
Earthbender Ascension

I would like this card even if it didn’t have the final ability. Yeah, it’s cool being able to give stuff trample—that will kill opponents—but there’s other cards with landfall, and I’d still play Earthbender Ascension for the first two things it does. Earthbending is so good because the land comes back after causing havoc (thus triggering landfall) and getting an extra land is cool for all the obvious reasons (and it triggers landfall).
Rockalanche

Need a way to hit an opponent hard after ramping (with a second wave possible if needed)? Then this is your card. It doesn’t even care if all the Forests are basic. It also continues a mini trend in this specific Avatar: The Last Airbender review article: good green lessons. I really, really hope my future set prediction is correct, and we see a lot of new “learn” cards from somewhere.
Shared Roots

From blowout cards to this humble lesson. Shared Roots is good because it’s cheap and you can find it from your sideboard. It’s not a card I’d run four of, or something, but its utility is solid.
Unlucky Cabbage Merchant

Probably the weakest card on this list by a lot; I still like the niche possibilities. If you think of this Avatar: The Last Airbender as a weird sorcery, it’ll be closer to how you use it. Because of the timing, you can block with this creature, then sac the food token, and you do stop the damage (assuming no trample) while getting a land and some life. It’s also a soft counter to decking yourself, if you happen to run a deck that likes to pull all its lands out.
See what I mean? The green Avatar: The Last Airbender cards are stacked. So many of them are powerful in decks that want extra lands—or mana fixing. And considering the multicolored cards are also amazing, it all works out well. I can’t wait to see all the weird little interactions I can pull off with earthbending, once the set releases.
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