The Wilds of Eldraine arrives very soon. It will go live on Arena less than a day after this post goes up. And I’ve looked over every single card, made a list of the best thirty or so, and then narrowed it down to only ten.
Tagged: Magic: The Gathering
In the LOTR set, there’s perhaps no commander more demanding of someone to build around than Tom Bombadil. His abilities outline what sort of deck he needs to go in, and his color identity gives you access to every saga in the game. And, if you’re like me, you likely went to go see what sagas you had on Arena, put them all into a list with a few tutors and support cards, and rushed off to play. And then you got slapped into the ground by more aggressive or streamlined decks.
Welcome back! We took a brief break for a topical movie review, but we still have tons of LOTR cards to explore. This multi-part article series has two more entries after this one, and we’ve not even gotten to some of the most powerful cards the set offers.
I literally don’t have the time to build every Historic Brawl deck I would love to try. These new LOTR cards are a brewer’s paradise.
Hello, all my fellow nerds! For some people, two of their favorite fantasy properties just met. And, even for people like me who don’t understand all the LOTR references sprinkled throughout, this new set is still a ton of fun. Because these cards are so strong. Without Standard to worry about, the designers went wild with the power level. Historic, Commander, and Modern are already changing as people brew and find busted LOTR interactions. But, for this article, I’m bringing things to Historic Brawl.
If you’ve read a lot of my Magic content, you’ll notice I’ve made Mythic a few times. I did it again this May. And, considering I would’ve wanted a guide on how to do it when I first started playing MTGA, I figured I’d make one.
March of the Machines is now on Arena. And, if you’ve been around here for a little while, you know what that means: first impressions! Every set, I like to try out cards and strategies I think will be important, relevant, or just goofy in Constructed formats. And after lots of testing, I’ve got five impressions for March of the Machines.
It’s been a long journey getting here. We’ve looked at a lot of Phyrexia cards and seen a few themes and a few potential decks. Now, we round things out by looking at the artifacts and lands.
Unlike some sets, the Planeswalkers are probably the least interesting additions in the multicolored section for Phyrexia: All Will Be One. Sure, the often-flexible mana cost and storyline aspects are intriguing, but I was mostly underwhelmed by them. The random legendary creatures and cheap aggro options, though? Those look like a ton of fun.
Like I said in the red Phyrexia: All Will Be One article, green got a worrying amount of powerful new cards. And most aren’t even high-mana-cost bombs. They’re just strong mid-range/aggro options with good abilities and reasonable mana costs. There’s nothing like a Questing Beast here, but it’s still scary.
Sadly, my favorite color of Magic, red, probably got the worst of the lot in Phyrexia: All Will Be One. Very few cards are powerful enough to see play outside of that one combo for Commander (which I didn’t even include on the list because the core card’s not great by itself). But a few cards seem like fun and might get their time in the spotlight.
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