So, last week, we laid out the card choices; now, let’s talk about the average game with Mardu Pyromancer. Here’s what you’re trying to do.
Tagged: Magic: The Gathering
It’s been a long time since I’ve done a deck tech for a non-Phoenix build, but this was too sweet not to share. I made the deck on a whim, tried it out in Historic Bof1, and then busted heads. And now you can, too.
If you’ve read a lot of my Magic content, you’ll notice I’ve made Mythic a few times. I did it again this May. And, considering I would’ve wanted a guide on how to do it when I first started playing MTGA, I figured I’d make one.
The amount of powerful, playable Planeswalkers feels like it’s hit critical mass. Besides Ob Nixilis, we’ve got the new Elspeth and Vivien. But we already had Wrenn, Kaito, Sorin, Lolth, and The Wandering Emperor.
Streets of New Capenna came out recently, and it’s been great. I’m always fond of multicolored sets. For a player who likes power, the cards are always exciting. I’ve already logged a fair bit of hours with the new cards, and I wanted to give you my first impressions.
So, those are the card choices, but before you go off and play, let’s talk about what decks to look out for, and what upgrades might happen down the line with the upcoming set.
Longtime readers will know that I’m a big fan of the Arclight Phoenix deck. It’s popular and powerful in Historic on Arena and I use it to grind ranks. Getting lots of practice in has led me to make tons of tweaks and even a few deviations from any list you’ve probably seen.
Many people are unhappy with Arena’s economy. I don’t have a formed opinion about it. But I want people to play the decks they like, so here’s some advice to at least help.
Aggro decks with fast starts used to be all the rage. Azorius versus RDW is an age-old matchup. But, so far, most meta-aggro decks focus on growing creatures and overwhelming—but slower—board presences.
Neon Dynasty has come and changed the Magic world forever. It’s the first set to have this level of futuristic elements. I still don’t know how I feel about that. But I know my opinion on how the cards are affecting Bof1 Standard. And, as usual, I’ve got six impressions worth talking about.
Was the Alrund’s Epiphany ban necessary? Yes, absolutely. The combo deck based around it wasn’t fun to play against and was overrepresented. But, for those who enjoyed piloting it, there’s now a void.
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