Unlike some sets, the Planeswalkers are probably the least interesting additions in the multicolored section for Phyrexia: All Will Be One. Sure, the often-flexible mana cost and storyline aspects are intriguing, but I was mostly underwhelmed by them. The random legendary creatures and cheap aggro options, though? Those look like a ton of fun.
So, let’s go! There’s no time to waste!
Kind of had to include this one, even if we don’t know what a “battle” card is yet. This card is mostly made for Commander/Brawl, but Niv-Mizzet Reborn proved that a big creature that also draws cards can end up in many places.
I’ve been underwhelmed by “For Mirrodin!” cards until now, but double strike is double strike, and three mana is low enough for this to have some utility.
I want this card to be good. All That Glitters decks have always been interesting (to me), and this seems like a natural extension of that strategy. What I’m calling “Ornithopter decks” have a long history, and this card might be a part of it.
Whether this card is good or not will depend on how cheaply it can reasonably be played. If it’s regularly a three-mana card, then it’ll be great. If it’s usually coming down at four or more… well, you get the idea.
This is not a Commander card. Or, at least, it only goes in the 99. This is a good creature simply because of how flexible it can be. First strike and deathtouch is also a strong combo by itself.
I want to see people make this work alongside ninjutsu in interesting ways. Otherwise, it’s a bunch of useful-enough abilities to run in low-to-the-ground decks.
Reverse Birthing Pod is a lot of fun, and you don’t need to build a deck around this card to still include it. But if you want to do that, it’s an ability that’s probably great in Commander/Brawl.
This card reminds me of Domri Rade, and that card saw a little use. He can defend himself, isn’t terribly over-costed, and lets you ramp into end-game creature options.
This card is a flicker target, for sure. And, if you can flicker him multiple times (and maybe play a random artifact as you do), you can quickly fill a board with golems. And who doesn’t want to fill the board with golems?
Even without those abilities, this is still functionally a Watchwolf, and that’s not terrible. The second ability isn’t the most exciting, but the first one might be necessary, given the number of toxic decks. I could see this card as a sideboard option.
You run four of these if you are playing a Selesnya toxic aggro deck. It’s that simple. This card will be an unassuming menace of an uncommon that’ll further power up brutal decks.
If Simic gets a poison deck of any type, this’ll go in it. Nothing about it is overly exciting, but it’s good enough to be useful in a few strategies.
I like three-mana Planeswalkers that help with a specific strategy, excluding Oko. This card lets stuff like Birds of Paradise ramp you immediately and add another mana on top. I think this card will go in many different decks and is the best Planeswalker card in Phyrexia.
This card might be cut from decks because of too many better cards (even just within Phyrexia), but it’s fairly powerful in a vacuum. In the right configurations, you’ll always have a flying golem with lifelink, which can be very useful.
No joke, of the multicolored cards, this is probably the best one. In a Dimir tempo strategy, you can keep up said tempo by playing/replaying this every turn. If you want to play some kind of self-mill thing with cards like Narcomoeba and Creeping Chill in Explorer, this can also be a good addition.
And those were the best-multicolored cards from Phyrexia: All Will Be One! We have only one article left to go. One more selection of cards. This set is so jampacked with cool cards that even the often-underwhelming lands and artifacts section has some standouts. So, let’s go one more time! See you tomorrow!
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