

This is part 5 of a list of the best 35 cards in the latest Magic: The Gathering set, Edge of Eternities. The articles are meant to be read in order, so start with this one if you want the full list. Cards are presented in WUBRG order and alphabetically within each color.
Hope you’re having fun playing the set!
Tezzeret’s abilities are mostly just handy, yes, but you need to remember that it’s also a three-mana planeswalker that can go in any deck that cares about artifacts. And Edge of Eternities cards often care about artifacts. Also, it is not that difficult to reach his ultimate if you’re planning for it.
That last ability is cute, and maybe will matter in some game or another, but I’m more interested in it being a hexproof flyer. It’s exactly the kind of creature you’d want to put a bunch of auras on and then smack someone with.
Any card from any set that lets you take control of someone’s turn is worth looking at. I have no idea how easy it is to pull this off, but there is a card in Edge of Eternities that can double other creatures’ power, so it might actually be a feasible combo. And yes, you do win if you do this to someone.
Is this a sign of more Slivers coming back? I hope so, actually—I really like Slivers. Though in a deck that has cheap ones, this card could seriously get out of hand. It’s not even legendary.
I’d play a card that let me surveil 2 for two colorless mana, without any of the other stuff—but there is some other stuff. It’s an artifact, for one, and that apparently matters. And it can actually be turned into a creature fairly easily.
You need to be really careful about your blocks if your opponent uses this card. All those random Food, Lander, Map, Treasure, etc. that sit around on a board can turn into lethal bursts of damage. Also, control decks will likely appreciate a way to make little creatures on opponent’s end phases.
This is the only planet on the list, and it’s only a decent card. But there’s very little downside to putting one or two in a deck. It’s a good way to draw into what you need in a pinch—or get death triggers.
And that is it! All 35 of the Edge of Eternities cards that I consider good enough to see standard play. Looking over it all, I see a big focus on more defensive plays (so you can Station stuff) and a huge focus on having a high density of artifacts, even if that only means small tokens. I don’t know if both strategies will share the same decks—they don’t seem to go together—but I am excited to see what deckbuilding is possible. If nothing else, Edge of Eternities has amazing, stunning, creative artwork, and that its existence proves Magic, overall, still has so many directions it can go without feeling stale.
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