

This is part 3 of a list of the best 35 cards in the latest Magic: The Gathering set, Edge of Eternities. The articles are meant to be read in order, so start with this one if you want the full list. Cards are presented in WUBRG order and alphabetically within each color.
Hope you’re having fun playing the set!
This one might be slightly me coping, but I really love Lightning Bolt as a card, and this is Lightning Bolt with a bunch of extra steps, and the downside of being a sorcery. I’d still play it in a deck that wants to deal some burn damage.
It’s one mana with evasion and can fire off damage throughout a game. It’s not amazing, but I will end up losing to this dang Edge of Eternities card at least once.
Hey, look, it’s one of the only good Spacecrafts. There’s clearly an intended artifact deck in Edge of Eternities, and this is a decent way to destroy creatures in that deck. Also, its Station cost is low enough to actually be useful.
It takes a decent amount of setup for really powerful turns, but I read Bioengineered Future as “each creature you control enters with a +1/+1 counter” (or however the language has to be for the rules to work). And that’s pretty dang potent for three mana. Plus, you get a Lander token—which will give you at least one good turn with this.
I’m sorry, how much did Edge of Eternities put on this one-mana card? It’s got amazing stats. It can stop fliers. And giving your opponent a Lander token is not a big enough downside to counteract that—especially because you also get one.
What is this card? Seriously, what the hell? Why does it have this many abilities? Why are all the abilities amazing? If you’re running a green deck that uses creatures, you basically have to run four of these.
It might cost a little too much to show up in standard, but I really like this Edge of Eternities card. It’s good in ramp decks and has a few creative applications. Milling yourself is sometimes a very good thing.
Come back this Wednesday (8/13/25) for yet more Edge of Eternities cards!
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