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Kingdoms of Amalur: Reckoning

 

The gameplay is well designed, if a little cartoonist with its blinding degree of bright colours, exaggerated buildings and Piccadilly Circus (large), amount of magic and spells. This can all seem a bit much initially, certainly if you have the contrast set to high and the room lighting dimmed, then your eyes will be in for a shock. There are many games out there, particularly one similar to this (that game mentioned later) that have features easier on the eye, combining beautiful graphics/surroundings which all come together seamlessly, making for a better experience altogether.

However there are certain aspects within the world that pulls you straight back to the edge of your seat, that being (the main attraction of the game) the variety of combos available. Which there are many, so much so Assassin Creed fans will enjoy it and probably award it with a nod of approval. Warning combos can be brutal to a point where you may, have to look away or be scarred. But what is included is different ways to down your enemies, so if you plan to go Dark Knight on them there is similar options all still slightly brutal, but great. They’ll get eliminated, sorry there’s little to no merciful options. It is somewhat fantastic and satisfying to see what different combos you can utilize and like “Creed” watch the awesome cinematic cut scenes, especially the “Fate” combos that all look great.

Yes as ever you get to a point where you have to discuss what superior game it’s like, and compare. Having brushed up on it earlier, Skyrim is almost exactly the same, right down to the character selection, levelling up or conversation options the list continues. Having played them both you’d wonder if someone is in breach of something as the likeness is very high, the quality in Skyrim is greater and as mentioned earlier, contrast and graphics dance with each other splendidly, a sense of reality is nice to have even in a fantastical world, Skyrim is way ahead in that area and would recommend it out of the two.


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